Quote:
Originally Posted by Stowen
*EDIT: Somebody has brought to my attention, and I can't believe I overlooked it myself. Warping from levels triggers it as speed hacking. How would I go about fixing that? I tried to do a level check, but it only sets the original variable on created, so that was pointless and rendered it useless. Any ideas?
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In my experience you have to be very careful with these kinds of detection systems, they get a
lot of false positives. When the player enters a new level, just reset the timer (wait, say, a second before you start keeping track of their speed).