Quote:
Originally Posted by scriptless
You can use a timeout, every second or so.. save temp positions for x and y.. but before saving those variables.. check current and calculate distance..
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So that would include determining players direction, correct? I tried the calculating distance, but I cant really figure out an efficient formula without figuring the players direction. Could somebody help me on a formula?
Quote:
Originally Posted by BlueMelon
Some methods include tiles/second
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How would I figure the tiles/second?