
12-12-2012, 04:26 AM
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Join Date: Jul 2007
Location: Seminole, FL
Posts: 1,903
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ignorant to say, Tashkin, we both know Christmas 2011 DID add items to the economy, and it DID add trading and tons of new gear-sets available because of intuitive stat's and limited availability through intensive scripting (thanks chris)
but when you re-use boxes for easter, halloween, and christmas again, you are EXTREMELY overflowing the economy with the same old items. Why not make INTUITIVE and new stats on items and start working on taking the overflow out of the economy, like the tigbot was planning on doing.. we need more ways to get **** out of the economy or begin trading again;
few ways:
get over the mystery box idea, Christmas 2011 didn't touch the economy-- it only helped it. Two weeks of allowing players to grind with 60+ online daily didn't hurt anything, the fact you released the same exact items for months at a time for every holiday since christmas 2011 is what the item overflow is for.
when you release a new set of items you need to think about what you're doing, con1 speed1 on a shield completely destroyed the shield economy; making every shield that isn't better than that worth 20 ec. you need to understand what you're doing when you make items...
there are a few priorities: fix boats and PVP, fix the economy, and host REGULAR WEEKLY EVENTS. |
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Kale Vimes
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