Thread: New Everything?
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Old 11-02-2012, 06:27 AM
CaptainSkittles CaptainSkittles is offline
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Some of the changes were interesting. Some nonsensical.

I still wish the focus on guns would be less of a total hierarchy of power and instead focus on diversifying play styles. There's still way too much ability to lame/wall with the tier 3 guns that completely ruins the strategy and skill that could be present in this game. This, when coupled with the current hp level up system, end up creating more of an RPG environment snowball effect where the power balance between a newer player and an older player is immense regardless of each individual's skill level.

Even a tier 3 gun shouldn't have low freeze, high damage, fast reload. Every gun should cater to a particular playstyle (walling shouldn't be considered a playstyle, fyi). If you want mobility, you have to sacrifice another stat. If you want high damage, you can't have low freeze/fast fire rate. You shouldn't be able to have them all. The Luger is absurd. Incredibly high damage, very low relative freeze and fast fire rate. The Ravson5 explosives need a nerf. The gradient curve of improvement from each tier should just be lessened. The focus of each weapon shouldn't be what tier it resides in, but rather what play style it allows. The points allocation system in the spreadsheet is a good idea, but it needs refining.

Wil definitely had the right idea when it came to bringing back the higher freeze times and lowering fire rates. It began to bring back some of the strategy, but apparently we're quickly regressing.
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