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Old 10-08-2012, 08:06 PM
PhantosP2P PhantosP2P is offline
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This seems to be a common request from the developers, the desire for a new or better tool, would a person need to find an alternate method for making an idea work or does it always come down to needing a new tool entirely before work can continue only to come to a stop later still because you keep requiring new and better tools for a single project?


Perhaps it's someone starting work on a server, and suddenly wanting to remake all of the original work that may have been done up to a point when a new tool becomes available because it has the potential to be much better than continuing with the older tools and content that has already been developed.
The only thing that would cause a developer to need to restart their work from scratch, in regards to introducing new "tools", is if there were a new version of Graal Script that made all of their work obsolete.

How about a level maker that works offline with .png tilesets? Or just a level maker that was made in this century? It's bones-old and horrible. There are work-arounds for this, but it introduces a barrier of entry for new developers. Explaining how to LAT at the last Val Con was kind of a joke in that regard. "Take your nice .PNG and save it as a .GIF so that the level maker can be previewed offline."

As for those of you who'd rather not work on Valikorlia, I think it's a pretty good indication of why I don't think this thread's point is very feasible. People don't like working together, and that statement itself is quickly denied by most; yet when you dig into what "working together" means (the sacrifices, the hard work, the mere socializing), developers have limited patience.
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