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Old 08-25-2012, 09:59 PM
Jiroxys7 Jiroxys7 is offline
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Quote:
Originally Posted by cbk1994 View Post
An emitter is not a physical object in the level, it's part of the image. You need to move the image if you want the emission location to move. Possibly you need to look into attachtoowner or similar if you want emitted particles to follow the image after it moves.

I would get it working in an NPC first then move it to a GANI script later, they are notoriously annoying.
It is set to attachtoowner = true. It really seems like it's a case of you-can-move-it-once-but-never-again. I'll try making an npc though.

Edit: It appears the problem was in fact attachtoowner = true; Once I set it to false, it was much more receptive to moving around.
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Last edited by Jiroxys7; 08-25-2012 at 10:36 PM..
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