Thanks So Much! Everyone. ^_^ um do you want to see my event? its fun...

......but the last thing I'm having trouble with is removing the the players weapon once it leaves the event..or wait let me explain the much more clearly..
Example/My Situation:
I have this simple event. The event has 8 different positons/selections. like the script i was asking for in this thread to begin with. So they enter and my event starts they have daisines and i added inn the daisine script itself. once my player says /kickall it will destroy the daisine..but i had to add this to each individual daisine. but on one of the tracks, its like a trap(the track completely stops i didnt add any more npc tracks to this one specif track section), and once the player hits another npc i made it moves the player y+=1 with a sleep function to make the player actual move...up and hit the warp selection . once he/she hits the warp selection it warps them away to the unstick me level, but the player will steal have the daisine unlike the other plays which i said /lkickall to and removed the weapon, but how do i make it where once the player enters the unstick me level they get the diasine removed?
heres what i came up with..
PHP Code:
if (playerenters&&hasweapon(Draisine)){
say2 Your Draisine Will Be Removed!;
im not sure what to put there please help

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