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Originally Posted by MysticalDragon
sending player triggers is disabled on Iphone servers using
sendplayertriggers=false
On IEra, Stefan has his own trigger type system for that kinda stuff.
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Just to be clear, this changes triggeraction at specific points (e.g. you can't use triggeraction to attack a player and handle it clientside by the victim player). It doesn't affect triggering serverside/clientside within weapons.
Quote:
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Originally Posted by The Wiki
sendplayertriggers=true/false
Prevents triggeraction from triggering other players. By default on server triggers and mouse clicks, they are being processed by the server first, otherwise being processed by the player.
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