Quote:
Originally Posted by maximus_asinus
An example of Haro's advice would be the top corner cliffing, a player could jump down to the second level but not the third forcing them to retrace their steps for however long.
Another example is the areas that are only wide enough for a single player to pass through. Another player could easily come along and pin a player in one of these areas. That would be incredibly frustrating for a newbie don't you think?
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I didn't think about the multiplayer aspect. You're right. I'll change that.
As for the second comment... I don't really understand it. You aren't meant to be able to jump down that bit -- there are three levels of cliffing on the bottom level of cliffing. Wait, that makes no sense. The third level of cliffing consists of three tiers. I hope you understand more. I understand the pinning bit, but could you please elaborate on the cliff bit?