Quote:
Originally Posted by Fysez
Are you saying that because I didn't post the editted Bow version?
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No, I'm saying it because of this:
Quote:
Originally Posted by Fysez
PHP Code:
for (pl: findNearestPlayers() {
hurt(1);
}
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Quote:
Originally Posted by Fysez
PHP Code:
findplayer("Graal781471").addweapon(this.name);
function onActionServerSide() {
if (params[0] == "zoom") {
setzoomeffect this.zoom;
} else if (params[0] == "overzoom") {
player.chat = "Zoom effect is too big! Big zoom = HUGE lag!";
}
}
//#CLIENTSIDE
function onPlayerChats() {
if (player.chat.starts("/zoom ")) {
if (player.chat.substring(6)=<9) {
player.zoom = player.chat.substring(7).trim();
triggerserver("gui",this.name,"zoom",0,player.account,0.5);
} else if (player.chat.substring(6)=>9) {
triggerserver("gui",this.name,"overzoom",0,player.account,0.5);
}
}
}
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Quote:
Originally Posted by Fysez
I thought maybe this would work
PHP Code:
function onCreated() {
this.chat = "Message1";
if (this.chat = "Message1") {
sleep(3);
this.chat = "Message2";
} else if (this.chat = "Message2") {
sleep(3);
this.chat = "Message1";
}
}
How can this be fixed up?
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You -really- need to stop messing with somewhat simple things you don't understand and go back to the basics, or you'll never really learn on your own.