Quote:
Originally Posted by Crono
not at all, graal started off being free to play and had a reasonable playercount. now, 10 years after p2p graal, f2p with micro-transaction luxeries is the way for a lot of multiplayer games to go.
|
I'm not particularly concerned whether their ideals are based predominantly on micro-transactions, subscriptions, or both (which seems to be the case, they want Playerworlds to be more like GK and Zone, not the other way around as most people think). I'm more concerned with what level of freedom is given to free players, and whether it's sufficient for them to actually get a proper experience of the game, in order to properly decide whether it's worth paying for.
I would have hoped that as a result of iPhone, they would've learned that if you have X free players contributing to the fun of the game, then this is contributing to the incentive towards those Y players who do pay.