
05-10-2012, 12:13 AM
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asdfg
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Join Date: Sep 2008
Posts: 1,481
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I'm assuming you used putnpc2 to drop the npc then joined it to a class.
So, recreate the class? And maybe delete it when they enter the level.
function onPlayerEnters(){ this.destroy(); }
Its not a glitch, its your fault you didn't add a destroy() method. |
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