
04-16-2012, 12:05 PM
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iphone era sad litle mads
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Join Date: May 2005
Location: punchin yer nuts iphone era
Posts: 1,810
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Idk I'd rather focus on the attacktypes that don't actually work atm. Fear and slow would be neat to see fixed (sup master race balor n aengus.)
I'm generally against game changing procs. We don't really need more effects on the level of poison. Confusion is a bit over the top. Blinding is a good example of how to implement new effects. It doesn't make or break a fight, it just serves as a distraction. Confusion has a pretty disgusting element of rng to it vs casters and melee fighters and completely obliterates archers. For balance purposes you should try to make things less rng dependent.
In the case of that lightning suggestion a good way to implement it would be to make every 5 successful hits you shoot out a bolt of lightning. That way you can balance out the numbers more easily. Had it been a random proc and you shoot out 3 bolts in a row it would completely shift the fight.
In short: rng bad. |
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