Quote:
Originally Posted by Draenin
It's the only thing that the client needs to read from a player because it's under a player's direct control.
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You do realise you're both debating the same thing?
Salesman never suggested querying more than a single record for a single entity; Unless of course you have a viable reason such as an inventory and you do not wish to wait for an item description to load every time you hover over an item for a description. In which case, store it in clientr. flags or cache it in a weapon, but there's no benefit of one over the other.