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Originally Posted by ffcmike
I'm not sure what this has to do with my point.
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for some reason you said the quests weren't on the original version of the server, and described what happened to them afterwards.
as if I just wanted the restoration of the levels from a random version, or tyhm's version.
Quote:
Originally Posted by ffcmike
Why is it black and white in one instance, while gray in another?
I know I've been a critic of the iPhone server's reminiscence or lack thereof, but at least my personal definitions are consistent.
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I'm not sure what you mean?
should I treat everything as black as white to maintain consistency?
in 2003 some of these quests were still around. in 2011 I none of these quests are still around. should I treat both versions the same just because they were different from before?
Quote:
Originally Posted by ffcmike
True or not, some of your posts have shown a total lack of awareness as to whether this is the case.
I'm not saying it is the exact same entity. It has however always been re-using and expanding on elements from the old entities, while adding new elements to make it capable of succeeding on modern day Graal.
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as I said, I don't really care about your server more than the other playerworlds.
but just because you have something of your own, doesn't mean that the opinions of people that want something else, that doesn't have to come in the place of your thing, have to be hushed. this argument doesn't concern you or your server personally.
Quote:
Originally Posted by ffcmike
Much of the sentiment behind the 2000 version of Classic is based on the circumstances of its day, that it was free to play, there were hundreds of players, the sheer quantity of content, there were few other Graal servers, it was more possible to submit your own content to the game etc.
If it were to somehow be brought back, it would be very clear that much of it is terribly out-dated, low standard, poorly designed (which Tyhm thought so a decade ago), and to scripters - difficult to maintain and add improvements to.
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I think the old stuff could still attract modern players. gamers who are downloading/playing graal don't seek ultra modern gameplay. they can still enjoy the old stuff. the levels had certain qualities that do not exist on any of the modern servers.
tyhm didn't do his overhaul because people disliked what was before, but because he wasn't able to fully develop his own vision on it.
To say that people only played it because there weren't many options, or because it was free, is just untrue in my opinion.