Quote:
Originally Posted by DustyPorViva
"Sounds positions on Graal are such jokes because it's an often neglected field of development that barely reaches a bar worth noticing," is probably more accurate.
Sound is an important part of Graal. Proper sound effects make actions feel more alive, and fitting music can improve the atmosphere of an area tenfold if done right. However both of these fields are mostly just tossed aside when developing and when they are given any attention rarely do you see a quality person doing the work, meaning probably doing more damage than if there were any sound.
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So basically what you're saying is because people don't know when the sound is usually appropriate towards the game itself, it's neglected? Am I getting that right?