Quote:
Originally Posted by cbk1994
It wouldn't necessarily be a significant nerf—within a few days you could be close to your original health.
I would like to do something with the health system, though. It was never intended to allow players to get above 140 health, but even if it's capped, that's not really a good solution.
Health wouldn't be reset every week, it would be on a rolling basis. Only the kills from the last 7 days (or maybe 14) would count. If you got a constant amount of kills per day, your health would stay the same.
Money from killing should also probably be increased. It seems like doubling or even tripling it would be a good thing, especially since you no longer get a bonus for killing other gang members (maybe this should be fixed?).
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If the HP system were to change, i would want it to be like this.
Instead of a sharp drop-off back to 100 every week, your hp goes down gradually if you get lazy and goes back up when you start getting kills again.
But if this were to happen, I think you should just cap it at 140, and make it semi-easy to get there. like 500 kills in the last 7 days to maintain max hp (or ~72 kills a day).
But honestly, I liked the health system the best when everyone had 140hp.