Quote:
Originally Posted by fowlplay4
Sounds like it would turn PKing a chore, and a negative effect in the long-term and even in the short term because you are doing a fairly significant nerf.
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It wouldn't necessarily be a significant nerf—within a few days you could be close to your original health.
I would like to do something with the health system, though. It was never intended to allow players to get above 140 health, but even if it's capped, that's not really a good solution.
Health wouldn't be reset every week, it would be on a rolling basis. Only the kills from the last 7 days (or maybe 14) would count. If you got a constant amount of kills per day, your health would stay the same.
Money from killing should also probably be increased. It seems like doubling or even tripling it would be a good thing, especially since you no longer get a bonus for killing other gang members (maybe this should be fixed?).