Quote:
Originally Posted by bloodykiller
good thing, there r loads of tryhards who switch udp on and off after they lose. it becomes hard to know how soon before you have to shoot them, especially if ur already having to cope with euro lag
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It's good to not have UDP where the main combat is projectiles yes, because they are communicated from player > server > players via the normal TCP, while player coordinates are communicated directly from player > players via UDP, without the server acting as a relay.
It's because of this time difference that UDP definitely would cause some confusion on a guns server, or even a server with serverside sword-based hit detection. It would be good to be able to force disable it in Era's case, whereas it's a useful tool for a traditional sword combat server.