
02-17-2012, 04:06 PM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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First off: you don't even have a player scope in that timeout. You will have to loop through all players and check them all. Also, this.width and this.height are set by setShape() already, I believe, and even if they aren't, they're way off. You want them in tiles, not pixels. |
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