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Old 01-10-2012, 07:02 AM
anubis_wing anubis_wing is offline
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Quote:
Originally Posted by fowlplay4 View Post
I can see why it was rejected.

Your idea is surely a recipe for insanity and/or broken game after a few people are through with it if you want them to have that much influence on the world.

I do think it would be a fun experiment though. I.e: Give players an island and ways to positively and negatively affect it, and see how long it lasts.
No, no, no. I don't mean they have complete control. I mean, they get power, they have a main goal they want to achieve. They tell it to the developers and based upon a bunch of scenarios, certain story aspects will occur. IE a player gains power of Ilvia and decides that instead of staying and defending their base of operations they push hard on Reath and Reath is defeated, however in the mean time, they leave their back open and Crotia sneaks in and demolishes their forces gaining support from defects and capturing the land. That is of course assuming the person who helps Crotia wants them to branch out and attack. Who knows, maybe they decide to stay put and Crotia gains nothing and Ilvia just gains more power. Who knows what might happen. You could have constant influx of control in certain areas where pvp would be based around capturing control points, maybe based around that certain events would take place.

The world would be very based around player and player interaction as well as player and NPC interaction. It's not as simple as "Oh, you gain control, now do whatever the **** you want", there'd obiviously be controls and moderation put in place to stop the whateverthe****eryiwannadocanbedone, trust me, I'm smart enough to know if players have free reign they'll do whatever they want. It's not about complete control, it's about the sense of control that would be a driving force behind development.

And my idea on Maloria wasn't solely based upon "Give players power" it was based around a story line, and quests for leveling. But it became a weird Octopus questline where you had to kill Satan, I dunno, that was Mallard. I had a story line of "This is what happens, players gain a foothold in the world by their appointed/voted rulers decisions".
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