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Old 01-09-2012, 04:53 PM
anubis_wing anubis_wing is offline
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Part 2:

However, the whole planet is not the focus, this story does not start about the world wide issues, it however starts around this one particular continent:

Verrid (pronounced: V-air-id) :

A continent very versitile and very large land mass. At the moment 4 main bodies of power posess the land.

Crotia (pronounced: Crow-sha)
Dennack (pronounced: Den-nahk)
Reath (pronounced: Ree-th)
Ilvia (pronounced: Ill-vee-ah)
I'll talk about these things in a bit and discuss more about them.

As displayed below, these are the bodies of power and the land they possess on Verrid:



Verrid is an environment that posesses many qualities. I'll start by talking about the land each power controls.

Dennack is the oldest nation in existance and at one point held complete control of the continent. The Dennackians are more simple and have not seeked to expand and have all but remained isolated for thousands of years. Currently they control a vast forested area, many wild beasts inhabit the deeper forests, so it's a trecherous location to tread. The light green in the picture represents deep forestation that protects the capital from the inland, around the backside are massive cliffs that protect them from the backside. However, there are traversible mountainous areas that the people of Dennac can use to get to the ocean. The people of dennac are forest dwellers who have developed excellent hunting, skills and the use of many nature magics.



The Capital of Dennac is represented by the largest yellow circle, the other smaller circles represent smaller cities and villages. Appropriate locations to start a journey. The blue represents water, which, though may seem trivial is a major driving force in locations of civilizations throughout history. And considering the more primitive lifestyle of the Dennack people, they inhabit areas close to water locations, as you can see the major city has been developed around a large split of water. Anyways, seeing as how situations based around water are prevelant in history it only seems adequate that they develop themselves here. The current ruler of Dannack is the King, little is known about him however his abilities are nothing to jest at. He is a front runner in nature magic for his people, however his peaceful ways have pushed him back into the situation that he is in. The people of Dannack have vastly longer lifestyles usually living up to 180 years of age. Will the Dennackians be able to maintain their land, will they be able to push out the invaders or will they just be put into submission. Who will stand for the cause, what will happen?

The Reathans came to Varrid about 85 years ago in a small ship set to expand, at this point Reath had just gotten it's Warlord named, Wallace. Wallace was not as large of a brute as most, however he had intelligence and knew that not increasing Reaths control and understanding, he also understood that the main issue of Reath was that they were essentially wolves with no pack leader, always fighting no control. So he saw this as an opportunity to give power to certain powerful adversaries, of which could be a threat to him. And sent them out on exploration trips to new locations to control their own land. This worked, and Wallace lead his life without threat of dethronement, until of course his son killed him at the age of 50. Wallace's son, Varnus, took control of the throne 20 years ago at the age of 21, and just as clever as his father has managed to keep his power untouched. However 10 years ago Ilvia has shown up on the door steps of Reaths central continent and has halted their expansion.



The legend for this is yellow circles are cities, the largest being the main body of power, blue is water, light green is fertile land, and dark red is mountainous area. The area Reath controls on Varrid is a primarily mountainous area, not a very strategic location in terms of survival, however there is plenty of tunnels to explore, and ancient power to be obtained within. There are some lush areas in the heart of the mountains, but not enough to sustain the ravenous barbarians for too long. If they don't make their push soon enough they'll be wiped out here. The appointed leader of the Reath forces here is General Scarth, he's and old but experienced leader, however he's ripe for the cut down, would you be the warrior to take charge of Reath's forces here and make a name for yourself? All that's standing in your way is time.

Ilvia on this continent is very recent, about 6 years, however the development of the land has been very prosperous. Headed by the war priestess Kaleya, men and women march forward in her name to spread the word of the Lord. Due to Ilvias suprise assault on Reath, they managed to push wreath into the eastern mountains.



For the map here, we have very fertile land being dark green, water blue, cities yellow, light green is heavy forested area, and dark red is mountainous areas. Pink is port control.Ilvia currently has strong standing on Varrid due to the fact that they have access to the only real shore line on Varried, that and the lush farmlands of Varrid are in their posession. However due to the issue with Cur'ai, a lot of support for Ilvia has stopped coming and some forces have even left to return in defense leaving Ilvias forces ripe to be picked off. Or will Ilvia be able to survive and wind up conquering this land, only time will tell and maybe a new leader to push them in the right direction.

Finally, we land on our last group of people on this continent Crotians. If you've been reading then you'll know that their existance is a complete mystery. Well, the truth is the Crotians are a mix of Ilvians and Reathans. Both of which decided to suit a better cause. Easily the most versatile batch of people, the Crotians control the centre mountain known as Elsmire Valley, inside lies the most fertile lands and the safest domain, which is why they quickly fortified and controlled this area.



How this map works is the same as Ilvias outline. First founded 6 years ago when the first assault on the Reathans occured in the valley, after many days of back and forth conflict the two fighting forces laid down their weapons and formed a truce, and have since been slowly gathering forces from both sides, people who wish to forego their old leadership and follow the two Commanders; Miredy Blakhart the ex-assassin of Reath, and Zalted Litebrite, ex-general of Ilvia's expedition forces. Both of which have conflicting ideals of what to do. Miredy feels as though her forces are strong enough to beat down Ilvia, Zalted says they should remain strong and let the conflict resolve itself. Either could use a tip in the right direction and it might be up to a member of the fleet to 'help' make a decision.


Anyways, this is the main concept for the story. Of course there's a lot more going on which would take form in quests and the like. I'd believe that players could make a difference and the continent could be influenced by players who gain power through means of strength, votes, or maybe the first one to complete a certain chain of quests. The continent would be defined over time by what happens for the period of X amount of time. Eventually more continents would become available and new stories would emerge, new choices, maybe players became kid of the nation and lead their country to total dominance. Who knows. So many options, so much playability. This is an idea I'm pitching to see if anyone wants to pick up and work with me into developing it into something even more amazing, or maybe not. Maybe you don't like it, maybe no one likes it, but I'd like to get it out there to say that I at least I tried and that's a lot more than a lot of people can say.

Last edited by anubis_wing; 01-09-2012 at 05:50 PM..
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