Quote:
Originally Posted by Switch
It probably wouldn't be that CPU intensive. Just define an area, send the coords, and clientside do all the work translating to the pointing arrow.
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That's what I was hoping for as an answer, neat
My last question would be, If someone was to attempt this system, what kind of scripts would be required?
I can imagine simply using a class and a hidden weapon script, but I think I'm missing something.