Quote:
Originally Posted by Hoyt1134
The x/y values are correct, the script works perfectly fine as long as I don't change the tilelayers[0] to tilelayers[1]. The problem only occurs serverside at tilelayers of 1 or above on a gmap. All tilelayers can be edited in non-gmap levels in both serverside and clientside scripts. All tilelayers can be edited clientside on gmaps, but only tilelayers[0] can be edited serverside on a gmap. Stefan mentioned that he would look into the problem in the Windows v6 beta test thread http://forums.graalonline.com/forums...257598&page=88 so I am hoping he has not forgotten!
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Was just curious because you say the bug is gmap only..
Have you tried something like player.level.tilelayers[] ? So that your not using the gmap?