Quote:
Originally Posted by salesman
Because all of these things:
were a problem with the old system, too
anyways, you can't allow anyone to create a gang without there being a way for gangs to be destroyed. The original plan was to require gangs to maintain a certain amount of activity each week (determined by points) and if they failed to meet a certain quota 3 times, the gang would be deleted. Gangs could also increase their quota by expanding their gang with unlocks (for example, unlocking more member slots, or a gang weapon would increase the quota).
I've explained all of this somewhere before, but the point is that unlimited gangs spread the playerbase too thin and there needs to be a way for gangs to fail. This way, only the gangs that are actually active stay alive and hold members.
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^ This guy is exactly 100% correct. I know this because I've been saying this exact same thing for at least 3 years.