Quote:
Originally Posted by DeCeaseD
For my first item system DB I actually did it so that a players items were stored in a DB, than the information was retrieved via an item info DB since I found that items in client flags tend to become a bit wholesome after awhile, just wondering if it was a bad thing to do it this way?
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You need a way to easily access the item data on the clientside, yet be secure on the serverside. Clientr strings are the only way to do this.