Thread: player.attr
View Single Post
  #2  
Old 12-20-2011, 03:41 AM
fowlplay4 fowlplay4 is offline
team canada
fowlplay4's Avatar
Join Date: Jul 2004
Location: Canada
Posts: 5,200
fowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond reputefowlplay4 has a reputation beyond repute
There's a length limitation, if you're using more than 100 characters in an attribute you might want to re-think your approach. You should be able to get away with storing strings and numbers without problem though.

Some of the attributes in the 20-30 range are used by global effects, they're not reserved or anything but it's a possibility for trouble.

attr[1] is used in the default ganis for hats.
__________________
Quote:
Reply With Quote