I like Fowlplay's guide better, it's both more straight to the point and better worded. I understand it's good practice to teach others to enforce your own understanding on the subject but alot more thought should've gone into this. This guide touches on the distinction between server and client side but it hardly even pierces it, you just give a few examples. Perhaps it would be better if you talked more about
why you would use serverside as opposed to clientside.
Also....
Quote:
|
Originally Posted by Basics
Extra
For an example, if you do something like this in a script.
This won't work because player.alpha along with a few other's like player.rotation are completely different and need to be changed via a gani, but I will get to that at a later date.
|
You're basically lieing here, I was playing around with things the other night and I managed to manipulate player.rotation via script on the clientside
not in a gani(it's only if you want it to be seen serverside that a gani is necessary).
Imo you should take your website down to avoid confusing new-comers. Fowlplay's guide is enough to help people understand the basics of GS2.
Just my 2 cents worth though...