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Old 12-08-2011, 08:32 AM
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Cyril Rain
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Quote:
Originally Posted by sssssssssss View Post
What I posted works, it's just bound to be taking more memory than I need...I know it's probably not good to be user onPlayerEnters on a gmap, and there has got to be a better way of doing tilesets...
Quote:
Originally Posted by DustyPorViva View Post
Why constantly removetiledefs and then reload them every time the player enters a level? That's a fairly intensive process for the client. Set the tiledefs once for the appropriate levels and leave it at that.
That's what I'm asking silly. I'm saying the way I have it sucks, what other way is there to accomplish this besides the way I'm doing it. I tried everything I have under onCreated but it didn't work.

I'd rather use some way for it onCreated to set it all once, but it seems it has to check the array every time on enters to use an array. I really don't like doing it that way, it's just been so long I don't remember how I used to do it.
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