Quote:
Originally Posted by sssssssssss
What I posted works, it's just bound to be taking more memory than I need. I was looking for someone to point me in a different direction of setting different tilesets on a gmap. I know it's probably not good to be user onPlayerEnters on a gmap, and there has got to be a better way of doing tilesets like I'm trying to do without using an array of levels, because I only know to use onPlayerEnters with the array, nothing else worked. Help plz.
Also we are using .gif because .png kept giving us problems lately. Not sure with exactly what, I just know because that is what I was told.
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Why constantly removetiledefs and then reload them every time the player enters a level? That's a fairly intensive process for the client. Set the tiledefs once for the appropriate levels and leave it at that.