Quote:
Originally Posted by fowlplay4
He said in his post above that it does.
Might run into an issue if you use math to calculate the x/y though.
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I hadn't considered that. I will have to go through eventually and recode it to at least not crash in instances like that, and MAYBE look into a math parser.
I'll probably also start a new thread so I can better document changes and features since I can't access the OP in this thread.