Quote:
Originally Posted by ffcmike
First, you cannot read clientr. variables of other players on your own client. This is where health would need to be stored as part of an attribute.
So essentially this is attempting to show a bar with 0 width, which actually shows the entire bar and makes it look as if it's 100% full.
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Oh thanks.
Quote:
Originally Posted by ffcmike
The second problem is that even if you had HP working properly you don't seem to have a mechanism for updating the display upon HP being changed, unless you're just re-initialising the gani as part of the attribute upon players being damaged?
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Already said that I knew that and wanted to fix the other thing at first . But I wanted to have it shown up as soon as the player was damaged.