Quote:
Originally Posted by DustyPorViva
Where you say there was room for improvement had no correlation to where I said there was room for improvements -- graphics.
The graphics can be improved to a vast degree. Also, Graal3D was not an improvement of graphics. It was simply 3D. 3D does not automatically mean better graphics, so that was a horrible example. Graal3D was also widely considered to be pretty horrible looking as well.
The fact that you consider 3D graphics to be automatically superior to 2D graphics shows how little you understand on the subject.
I never said I was offended, but it simply showed how much thought you put into your arguments, or lack thereof, that they even had to make their way into your posts.
Anyways, I'm not saying that priorities need to take a hit. That's dumb. But there are a reason there are such things as priorities, and priorities also don't need to work in a linear way. Anyone who has developed knows this. You can work on larger things, and smaller things at the same time. In fact, it's probably for the better. Usually the things that really need to be fixed are the ones that are the most time-consuming, and honestly, not the most fun. Working on those problems all the time will burn a developer out, make them lose interest. Spending a little time on some other things that eventually will need to be fixed is a good way to be productive and not burn out your motivation on the larger things that most desperately need to be done.
I pity any developer that doesn't indulge himself in little side projects when they're bored, or have run into a wall with the bigger projects.
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I agree with you wholeheartedly on your approach on developing. I LATed here and there for Val and Era, but I've never claimed it on my resume, as it were.
Where did I imply improvement on anything other than graphics? We've been talking about the tileset, and graphics in general, right? I didn't know I deviated from that.
As far as the 3D response, don't imply that I'm stupid. Obviously FF7 smokes Super Mario 64. I picked a bad example, I guess, but I know full goddamn well how development works, I managed my team for the better part of a year, and I've received nothing but praise concerning my reign.
I put plenty of thought into everything I've said - the fact is you clearly have more experience than me, and I can only generalize. Despite what people who've known me for a good bit may think, I'm not afraid to admit when I'm wrong or to shut up when I've been shown my place. Haven't I already bowed out of this whole thing?