Quote:
Originally Posted by Tricxta
It's a bit of crude idea but you could always use showimg and changeimgpart referencing the tileset image to draw over the player. Or you could even go one step further and write a player weapon which will read the level file and automatically does showimg(so you don't have a messy level filled with tons of npcs) depending on the layer although that would require more work and an extended tile editor that supports the new tile layer.
|
Yeah but I would rather the process be more native. I hate the idea of having to draw images like that tho. =/ Maybe one day we will have support?