Quote:
Originally Posted by Emera
FowlPlay4 is this the kind of protection you put in place when you scripted your EXP system for Zodiac, or added to it since then? It would be nice anyway if somebody could add some more advanced protection to the client system.
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It's not something I did for "protection" it's just the proper way to do an EXP system.
Baddies are killed on the server-side, so it makes no sense to send a trigger to the client to add exp, check, and then tell the server that it's time for them to level up.