
08-31-2011, 10:08 AM
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Kevin Azite
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Join Date: Sep 2005
Posts: 1,489
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should probably avoid putting enabledefmovement() in the onCreated event of scripts since it could have unintended consequences if the player receives the item when their movement is intentionally disabled.
doesn't seem like there is a way to cancel out of the weapon after you use it (beyond reconnecting or adding it to yourself again)
if you're using default movement, you should use hitplayer instead of player.hearts -= .5; |
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