Quote:
Originally Posted by Crow
Definitely not a good idea, running such a short timeout and everything. Adjusting the rotation in the onCreated() event should suffice. If not, maybe the onPlayerEnters() event will do.
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It's for per-frame rotation.. The only way to accomplish that is to either make instances of multiple ROTATEEFFECT'd sprites or to do it via script, and iterating through a few objects and setting a variable to them isn't very intensive..