Quote:
Originally Posted by Crono
The majority of our gameplay time was spent chatting and pking/sparring with the default system.
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Isn't this how it is on most multiplayer online games, and virtually all Graal servers except with different combat systems?
This is really just the inevitability of end-game or there being no other forms of solid content to occupy yourself.
History shows that as servers increase in numbers, the effects of these core elements sustaining a large playercount wear off.
This isn't purely because of competition though, this is because these forms of gameplay are simply a reflection of community interaction, and what iPhone does show is that playercount attracts playercount.
The exact same effect can be and probably would have been achieved on iPhone regardless of how the default combat system works, and regardless of the amount of solid content at hand.