Quote:
Originally Posted by blackbeltben
I have this script in a class with a npc joining it in the level. I am making a character custimization screen, but for some reason, when you click, it is not triggering the server and setting the clientr change. Ive tried clientr.race, player.clientr.race, this.player.clientr.race, just about everything. Ive even tried it with other variables changing that increase numbers. With that, Ive came to the conclusion that it is not triggering the server. Please help
PHP Code:
function onActionServerside() {
if (params[0] == "Change")
{
player.clientr.race = "Human";
}
}
//#CLIENTSIDE
function onCreated()
{
setimg("runa_races_human.png");
}
function onMouseDown()
{
if (mousescreenx in |this.x,this.x+810| &&
mousescreeny in |this.y,this.y+211|)
{
play("runa_click");
triggerserver("weapon", this.name, "Change");
}
}
|
I believe this is due to a mix up in level coordinates and screen coordinates, mousescreenx and mousescreeny are the positions of your mouse in pixels relevant to your screen, whereas this.x and this.y are the level coordinates measured in tiles (1 tile is 16 pixels in height and width).
Try this?:
PHP Code:
if (mousex in |this.x,this.x+widthintiles| &&
mousey in |this.y,this.y+heightintiles|)
{