Quote:
Originally Posted by Pimmeh
The responsibility of quality lies on the developers, not the people using the software.
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The problem is that this isn't really feasible across Graal in its entirety of official servers. There is essentially one developer of the game (Stefan) and he is seemingly up to his neck in responsibilities as it is.
With the exception of the iPhone/Facebook servers where he has at times exclusively devoted his attention to and thus greater quality ought to be expected, there is no way he could oversee quality control on half a dozen other servers which are also much older and therefore likely to consist of a greater quantity of clutter.
The fact that this responsibility falls into the hands of software users isn't so much of a problem in itself, it is infact now the intention behind PC Graal.
The problem is largely down to a lack of self-sufficiency in attracting/encouraging talented developers.
Not only are there little to no incentives to develop, but newer users have to keep re-subscribing for the privilege of being able to do so.
There's then the issue of out-dated tools (the editor) aswell as how difficult it can be for requested functionality to be added among other things.
In short, the idea of players making the game isn't a bad one and is one of the things that makes Graal what it is, it's just in desperate need of nurture.
Some of these issues may be rectified in the not too distant future, but until then it's always going to be the same number of small developers producing anything significant, and thus it will take something miraculous over a long period of time to bring Graal up onto a higher level.