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Old 08-11-2011, 08:51 PM
ffcmike ffcmike is offline
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If there's anything to learn from iPhone, it's that Graal happens to work very well as a convenient chat device with an avatar, and as such has succeeded on a platform where there aren't many similar alternatives.

If there's anything to learn from Facebook however, it's that despite all of Graal's advancement in terms of scripting/development capabilities over the last 7/8 years Graal has hardly moved forward as a "game" at all, if anything it has declined.
Subsequently it hasn't really made anywhere near as much of an impact on a platform where there are many similar alternatives to what it is attempting to offer, and perhaps may have benefited from having a lot more content that appeals to competitive players and genuinely new players.

Judging by these two examples it's quite clear that steps are being taken to allow Graal to "expand", such as introducing a theoretically more efficient pricing strategy aswell as improving accessibility.
But it also seems evident that there is not much if any worry regarding "improvement" to the actual game.
The Facebook/iPhone servers are a poorer representation of Graal as a game, plus I can't say there are many known new features within V6 that I'm looking forward to being implemented.

As such I believe that whether we like it or not this is the responsibility of us Developers, and in truth this has always been the way with Graal and I don't expect that will change.
A form of incentive system however could definitely result in a win-win situation that would be beneficial to Graal moving forward as a game, and I hope this receives attention once the current plans are completed.
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