Quote:
Originally Posted by Gunderak
I'm setting serverr.song to a song then when the player writes /play itl play it, if i didn't make a trigger for all players it'd only play it clientside? this is to play it for the whole server. i am confused on what your saying. can you explain further?
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You can just run a loop on the clientside to check if serverr.song has changed (since serverr.vars can be read on the clientside without the use of triggers). This way, you don't have to send triggers to all clients.