Quote:
Originally Posted by Supaman771
@OP:
The walls are different heights despite being on the same plane.
And I can't tell the purpose, it's all a bit random...
There's seating and books and stuff like a house, but then it has the 'black' across the center of the level with the out-of-place bed and dark plant/gun table.
It's an improvement, but gonna agree w/ Ziro about the lack of content.
It seems your problem is never having a purpose/goal/theme in your levels.. you just spat some random stuff around.
Whenever I make a level, I first know what that level has to be (is it gonna be a gun shop? gang base? house level?) then I get a theme (is it Asian/wood? futuristic? mafia?) and select an assortment of possible tiles. Based on what I want to include and the purpose of the level then comes the size/placement/designs. Finally imagery that matches the things I just listed.
Try thinking if what you're intending to create BEFORE you go throwing down tiles and making a level. It'll make the whole process easier, and hopefully the finishing product better.
Rawr o.O?
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Thanks for your advise man <3
It really means a lot to me. Also I didn't even notice I had the walls different heights... I remember making the top one larger for the windows, but I guess I forgot to do the other one.