Thread: Lag limit
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  #32  
Old 08-06-2011, 05:26 PM
bloodykiller bloodykiller is offline
Era since 2005
Join Date: Oct 2010
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Quote:
Originally Posted by Hezzy002 View Post
You can entirely fix "eating bullets" and completely synchronize the bullets by adding a time value to the bullet creation packet, and moving the projectile ahead based on what point in time it was created, then from there moving it using delta timing instead of a fixed value per frame.
ill give u 10k if u help me do this
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