
08-05-2011, 01:34 AM
|
|
Kevin Azite
|
 |
Join Date: Sep 2005
Posts: 1,489
|
|
|
You should probably be using the keydown value instead of keydown2 to not force players with different control schemes to have to use the D key.
Also, that would only change player's chat to test if that were the selected weapon, player.weapon.trigger will execute on whatever weapon you have selected. You only need the GraalControl.onKeyDown in one place. |
|
|
|