Quote:
Originally Posted by Gunderak
The chat is only displaying clientside.. aka only showing what yourself chats and no one elses X_X
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because you're not using onRemotePlayerChats or triggering clients properly. For your triggerclient to work, you'd have to cycle through allplayers on the serverside and send them each a triggerclient individually. However, this is pointless and wasting resources since the chat is already available on the clientside by virtue of you being able to read it.
Also, the way you are checking for staff would not work at all, it will display red names for any player who logs in and is staff (regardless of who is chatting), and any normal player would see staff chat without red names.
Go back to the other thread and look at the example I posted and follow it a bit more carefully, and modify the addChat function to suit your specific needs