Thread: Better ATTR's
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  #24  
Old 07-28-2011, 08:15 AM
Hezzy002 Hezzy002 is offline
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Quote:
Originally Posted by fowlplay4 View Post
I just believe it's a hack for something that doesn't needed to be hacked.

You have to handle the entire synchronization process with your own scripts, and the more players you have on the server the more unneeded strain is going to placed on the server, and the changes to the variables your synchronizing will only be as efficient as your system that syncs it.

The limit is there to prevent people from doing terrible things, and if your system needs to break it there's probably a better way to do it. So a system that lets you break the limit is only going to allow those terrible things to happen. I.e: Syncing massive amounts of useless data.

Your system needs the ability to only sync to clients that need it instead of just everyone regardless if they need it or not.
The synchronization process is ridiculously negligible in my eyes, unless GS2 has the most hilariously slow VM I've ever seen, and I'm not sure but the limit is probably imposed for technical reasons, like the size of a packet or maybe something legacy related, because I've noticed Graal's got a lot of problems related to previous versions. Personally, I don't plan on syncing massive amounts of useless data, but that's up to the dude using it.. I really should also add a method to remove them, mark flags to not save after login, and share only to local players, maybe only share if the client has a certain flag set, too. That would be ideal.
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