Quote:
Originally Posted by Hezzy002
For a one-pixel (or even two, if you don't mind the small artifact on the corners) sized outline, four would suffice. Anything more than one pixel usually looks like ass (in my opinion) anyway. Could you somehow cache it in a texture using a TDrawingPanel?
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The corners would kind of bug the hell out of me.
Don't think you can draw text to the DrawingPanel(might be able to in v6) but I doubt you'd get much of a performance boost, at least not for active stuff like chat. It's too taxing to constantly draw to one every frame.