Quote:
Originally Posted by fowlplay4
Let's see...
hideimgs usage:
hideimg(start_index, end_index); - Hides images with ID range specified. (Inclusive)
I.e:
PHP Code:
//#CLIENTSIDE function onCreated() { showimg(200, "block.png", 30, 30); showimg(201, "block.png", 30, 30); showimg(202, "block.png", 30, 30); showimg(203, "block.png", 30, 30); hideimgs(200, 204); // Hides above blocks. }
You can just do:
hideimgs(200, 1000);
To hide all your images. The way your script is setup right now you're also drawing over existing image indexes. I.e:
a = 0
200 + a = 200
201 + a = 201
a = 1
200 + a = 201 (Overlapping here)
201 + a = 202
You can replace (GS1 Way):
PHP Code:
for( a = 0; a < playerscount; a++ ) { if ( players[a].guild in this.staff_list ) {
With (GS2/Object-oriented Way):
PHP Code:
temp.a = 0; for (temp.pl: players) { if (temp.pl.guild in this.staff_list) { } temp.a += 3; }
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I wish I could rep+ you every day. Thanks, stay tuned for my next thread in a few days
And thank you Andrew as well, I appreciate your help.