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Old 06-30-2011, 10:15 PM
fowlplay4 fowlplay4 is offline
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Well name is one of those pre-defined/engine variables that you can't use.

Instead use something else like this.npc_name.

Also starts() is a string/object function. You call it like this:

I've also included how to extract the player's input using tokenize and substring.

PHP Code:
//#CLIENTSIDE
function onPlayerChats() {
  
// Checks if player chat starts with "/setname "
  // I added the trailing space so: /setname test - will work
  // and: /setnametest - will not.
  
if (player.chat.starts("/setname ")) {
    
// Substring Method
    // The starting position of the player's input is equal to the length of the command.
    
temp.new_name player.chat.substring("/setname ".length()); 
    
// Tokenize Method
    
temp.tokens player.chat.tokenize();
    
temp.new_name temp.tokens[1];
    
// Set NPC's Name
    
this.npc_name temp.new_name;
  }

The difference between substring and tokenize.

string.substring(start_position, [length]) - extracts a section of a string, if you don't specify a length it extracts everything from the starting position.

string.tokenize([token]) - splits the string into multiple tokens based on the token you passed to it. If you don't specify a token it uses a blank space.

For your scenario here it's best to just use substring because then the player won't be required to use quotations.

Quote:
Originally Posted by callimuc View Post
advice
I know you're trying to help but I think you might end up causing more harm than good.
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Last edited by fowlplay4; 06-30-2011 at 10:35 PM..
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